VIBCODE - Unity tools

Bringing your DAZ figures and morph animations into Unity is sometimes not a strait forward affair. The main problem is Unity only accepts a range of 0 to 100% for morphs/blendshapes while DAZ Studio often allows negative values or above 100%. I have created a workflow which:
- modifies the imported morphs/blendshapes in Unity so that they can accommodate DAZ Studio value ranges,
- imports and applies your DAZ Studio morph/blendshape values to the adjusted ones in Unity (for both custom characters and animations).
The DAZ Studio and Unity scripts I created for this workflow are available as a Unity asset in 2 versions: a Lite (free) version and a Pro (paid) version. Check the Assets section to see the feature list for each version.

About me

I am a software engineer and an aspiring game developer. As the latter I strive to create tools that allow me and fellow game developers to bring high quality content fast, flexible and without compromise into the game engine I use: Unity.

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LOAD4G3 Lite

This is the free version. You should run all your test scenarios using this asset before purchasing the paid one.

Features:
- Modify your figure's blendshapes in Unity to accomodate negative or larger than 100% morph values from DAZ Studio;
- Export morph values from DAZ Studio (for a static character or animation) via an XML transfer file;
- Import the XML transfer file in Unity and apply the morph values to your figure's modified blendshapes;
- Applies to both body figures and clothing items;

Important:
- The asset does not transfer skeletal animation curves. It only transfers morph animation curves.
- the Lite version only exports morph animation curves for the body figure and does not include the source version for some scripts.

LOAD4G3 Pro

This is the paid version. It includes all the feature from the Lite version and it also exports morph animation curves for any clothing item attached to the selected actor in your DAZ Studio scene. All DAZ and Unity scripts are available as source code.

Important:
- The asset does not transfer skeletal animation curves. It only transfers morph animation curves.